Capture your Military screen, check the numbers, report the result.
The companion watches your game window and reads units killed and units lost from the post-game Military screen. You choose the teams, confirm the winner, and review every number before sending.
Windows 10 / 11 · 64-bit · Portable preview build
| Player | Killed | Lost |
|---|---|---|
| De3ech | 136 | 55 |
| momo007mkaouar | 91 | 55 |
| Mouaddeb2 | 93 | 175 |
| brahim129 | 16 | 52 |
Ask your ladder admin for a device token. Enter the server address and token, then choose Save & connect. Your token is saved securely on this PC and reconnects automatically when you reopen the companion.
https://empire-mmr.duckdns.orgStart watching. After your match, open the Military tab and leave the game visible. You can also capture manually or import a screenshot.
Use Zoom image to inspect small text, or Read image again to reprocess a saved capture. Match each name to a ladder player, check kills and losses, and select the winning team. Preview the MMR changes and submit for approval.
Winning remains the main signal. OpenSkill accounts for your opponents, teammates, and rating uncertainty.
Confirmed military stats make a small adjustment within each team, capped at 10% of each player's underlying skill change. The team's total skill change stays the same. Equal contributions and one-player teams receive no military adjustment.
Matches without stats use the usual result-based calculation. Previously recorded matches keep their original rating version.
OCR runs on your computer. Captures stay local; only reviewed numbers and capture metadata go to the ladder.
Every companion report needs admin approval. Text recognition can misread names or digits, so your review is required. Military statistics do not identify the winning team.
If fullscreen capture is blank, use windowed mode or import a screenshot. This preview reads the English Military screen; manual entry works with other languages.